Start by marking The Adventures Of The Cheery Bim Band 4: Color War (Adventures Of The Cheery Bim. Obviously, there are many more ways to spend your starting gold, but it’s good place to start, and stays within the above recommendations for building models. Goodreads helps you keep track of books you want to read. Then take two of the following: Archer, Crossbowman, Infantryman. Take two of the following: Man-at-Arms, Treasure Hunter. Which equates to: 8 bodies in a starting warband with 300g to spend. With models built: which models to start with? I gave JC the following advice yesterday: “M is good, take as many bodies as you can, and Apprentices only look optional.” But this is the approach I’ve used for my Cultists and my Barbarians: basically how I’ve wrangled all of the different options in those kits. I’ve got a Clubmen warband that’s simply a Warlord Games clubmen blister with a best-match for model to Hireling type. Of the four warbands I’m bringing to Madicon, I’ve used this model for two of them: I’m bringing an assortment of Skaven just culled from my many, many Skaven models. In the case of the Archers, I made a point to give at least one of them a Hand Weapon: remember, you want to be able to distinguish between the two models.īoth approaches obviously give you more models than you can run at once, but it’s so much easier to paint the 12/15 models together and be covered for the duration of your Wizard’s treasure hunting than to not and end up needing to assemble and paint a second sword-and-board guy halfway through a campaign. Is there a faster way to loot and sell loot other than dragging each item one at a time Thanks. There are a couple of options across the Hand Weapon & Shield that you might want to take, and several options for the Two-handed Weapon and Archer models. Faster way to loot Vorador316 12 years ago 1. If you really want to run more than two Thieves, go for it, but I just did the two (plus the two Treasure Hunters). If you want to do more than that, I think it’s worth pushing a couple of those groups up to three models each: You’re not likely to need to run eight Thieves, right? Two Crossbowmen will set you.Īnd make each model of each pair sufficiently distinct from the other (worrying less so about the two Treasure Hunters & Crossbowmen). By making your models individual, you buy yourself flexibility.Īt a minimum: simply build two from each category. Or you can say that they’re all Infantrymen, or Templars, or that the two with the scarier looking weapons are Templars and the guy with the spear is an Infantryman… whatever. Two-Handed Weapon dudes, for example, ultimately come in three flavors: if you have three models equipped with two-handed weapons and they’re all different, you can point to the shoddiest-equipped and call him an Infantryman, the better armored one a Templar, and the gnarlier looking on a Barbarian. Within each category, you want some differentiation. Only the Javelineer, with his javelins, and the Pack Mule, who I really just want to run as an actual Mule, are problems). (Most of the options in the supplements fall into these categories as well: they’re almost all Hand Weapon or Two Hand Weapons. Painting the Purifiers, much like painting the rest of the Lumineth range, was an absolute delight. You could probably even conflate the Hand Weapon & Two Hand Weapon groups, but Treasure Hunters are so useful (and supplemental options), it’s justifiable to treat them separately. Both warbands began with a base coat of Wraithbone followed by a wave of different Contrast paints, finished with a light drybrush of Wraithbone on the Purifiers’ cloaks and Emperor’s Children over the cloth of the Dread Pageant. An Apothecary’s got a Staff… but you’re Two-handed weapon guys are going to be more martial than some skinny jackass with a Health Potion, so just give him a stick with a nail in it and call it done. This process brought to mind some rules of thumb I’ve had rattling around for the best way to approach Frostgrave from an army-building perspective.įirst off, all hirelings in Frostgrave (not counting the hirelings in the supplements) fall into the following ruthlessly broad categories: EquipmentĪnd I mean ruthlessly broad, here. So, I’ve generated cheat sheets for the warbands I’m bringing to share: everything someone would need to play on the single sheet (with the QR sheet on the back). We’ve done the Frostgrave-day thing before and it takes hours for people unfamiliar with the system to make decisions about school, spells, and hirelings. Although I’ve seen some rather impressive Frostgrave setups at the various HMGS conventions, this is going to be a fairly low-key afair: just a 6×4 table stuffed with terrain and folks handed wizards and warbands to push around until they run out.įor this to work, though, everything has to be pre-generated. Frostgrave is, as I’ve noted, happening at Madicon.
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